Connecticut
I. Definition of Gambling
1. Gambling, predominance test, and “free entry”
Connecticut General Statutes Annotated § 53-278a(2) (2001 & Supp.
2006) defines gambling as risking any money, credit, deposit or other thing
of value for gain contingent in whole or in part upon lot, chance or the operation
of a gambling device, including the playing of a casino gambling game such
as blackjack, poker, craps, roulette or a slot machine.
However, this statute goes on to state that certain acts are not incorporated
by this definition, including: legal contests of skill, speed, strength, and
endurance, legal business contracts, or any legal lottery. Conn. Gen. Stat.
Ann. § 53-278a(2) (2001 & Supp. 2006)
The use of the language “in whole or in part” seems to indicate
the any chance test. This would make sense because the games of blackjack
and poker involve a substantial degree of skill.
Nonetheless, State v. Dorau, 198 A. 573, 577 (Conn. 1938), examined
the statute that preceded this statute and concluded that not only did it
ban pure lotteries, but it also banned lottery-like events which are determined
predominantly by chance. See also Herald Pub. Co. v. Bill, 111 A.2d
4 (Conn. 1955). Dorau dealt with a bank night scheme where people could
enter their name in the theatre’s registration book for a chance to
be selected for a prize. Dorau, 198 A. at 574. No ticket purchase was
required to enter this contest. Id. But the court held that this
still was prohibited under the terms of this broad statute. Id. at
577. The increase in gross receipts from the people, who paid admission, as
well as the aim of the plan to fill the theatre, was sufficient consideration
to make this a violation of the lottery statute. Id. The court stated
that this game appeals to the gambling instinct of those that play the game
and this is against public policy. Id. at 575.
Similarly, in Herald Pub. Co.,111 A.2d at 9, the court held that a
supermarket scheme where individuals could fill out a registration form without
buying anything from the store was prohibited under the terms of this statute.
The court said it was obvious that this promotion was run to lure potential
customers in hopes that they would actually buy something while there. Id.
at 6. Therefore, payment of consideration was not required for this plan
to be forbidden. Id. at 9.
II. Definition of Bookmaking
The definition of Bookmaking is incorporated into the definition of “professional
gambling found in Conn. Gen. Stat. Ann. § 53-278a(3). This definition
states:
"Professional gambling" means accepting or offering to accept,
for profit, money, credits, deposits or other things of value risked in
gambling, or any claim thereon or interest therein. Without limiting the
generality of this definition, the following shall be included: Pool-selling
and bookmaking; maintaining slot machines, one-ball machines or variants
thereof, pinball machines, which award anything other than an immediate
and unrecorded right of replay, roulette wheels, dice tables, or money
or merchandise pushcards, punchboards, jars or spindles, in any place
accessible to the public; and except as provided in sections 7-169 to
7-186, inclusive, conducting lotteries, gift enterprises, disposal or
sale of property by lottery or hazard or policy or numbers games, or selling
chances therein; and the following shall be presumed to be included: Conducting
any banking game played with cards, dice or counters, or accepting any
fixed share of the stakes therein;. Conn. Gen. Stat. Ann. § 53-278a(3)
(2001 & Supp. 2006).
It seems that the definition of bookmaking is closely related to the term
pool-selling. Pool-selling is accepting wagers on the same event from a number
of people and then paying out the winners, while deducting a commission for
the operator of the game. State v. Fico, 162 A.2d 697 (Conn. 1960).
The defendant in Fico was charged with pool-selling of baseball games.
Id. at 700. Further, the court noted that selling pools on horse races
was common. Id. at 699. The court in State v. Bassano, 175 A.2d
385, 387 (Conn. App. Ct. 1961), held that the actual making of bets is not
required to convict someone under this statute. The court held that the list
of horse racing odds and three betting slips was sufficient evidence to convict
the defendant under this statute. Id. at 387. See also State v.
Bello, 53 A.2d 381 (Conn. 1947).
III. Specific Gaming Device Definitions
Conn. Gen. Stat. Ann. § 53-278a(4) (2001 & Supp. 2006) states that
a gambling device is:
Any device or mechanism by the operation of which a right to money, credits,
deposits or other things of value may be created, as the result of the operation
of an element of chance; any device or mechanism which, when operated for a
consideration, does not return the same value or thing of value for the same
consideration upon each operation thereof; any device, mechanism, furniture
or fixture designed primarily for use in connection with professional gambling;
and any subassembly or essential part designed or intended for use in connection
with any such device, mechanism, furniture, fixture, construction or installation,
provided an immediate and unrecorded right of replay mechanically conferred
on players of pinball machines and similar amusement devices shall be presumed
to be without value. "Gambling device" does not include a crane game
machine or device or a redemption machine;
As stated, this definition does not include a “crane game machine”
or a “redemption machine.” Crane games are common throughout arcades
and bowling alleys. To be considered a crane game and escape the definition
of a gambling device the game must meet certain elements:
1. Made for amusement purposes and involves some skill
2. Rewards the player with merchandise contained within the machine itself
and not with cash. The merchandise cannot exceed ten dollars
3. The player is able to control the operation and timing of the claw used
to grasp the items
4. If there is a time restriction on grabbing a prize, the player is aware
of it.
5. The claw is of such a size and design that actually picking up the prizes
is feasible.
Conn. Gen. Stat. Ann. § 53-278(a)(11) (2001 & Supp. 2006).
A redemption machine is best understood as an arcade game found at a family
entertainment center where children can accumulate points that are distributed
in the form of tickets. These tickets are then the redeemable for merchandise.
To be considered a redemption machine it must meet certain elements:
1. The outcome of game is predominantly subject to chance;
2. The award of tickets is based on the player’s score and is not randomly
selected;
3. Only merchandise prizes can be awarded;
4. The average wholesale value of the pries for a single play of the machine
does not exceed ten dollars of ten times the cost of a single play of the
machine, whichever is less;
5. The redemption value of the ticket is less than the cost of a single play
of the machine.
Conn. Gen. Stat. Ann. § 53-278a(12) (2001 & Supp. 2006).
This definition of gambling device includes any device, mechanism, furniture,
or fixture designed primarily for use in connection with professional gambling.
Conn. Gen. Stat. Ann. § 53-278a(4) (2001 & Supp. 2006). Looking again
at the definition of professional gambling found in Conn. Gen. Stat. Ann.
§ 53-278a(3), and it includes devices like slot machines, pinball machines,
roulette wheels, dice tables, or money or merchandise pushcards, punchboards,
jars or spindles. It also includes cards, dice, and counters when used in
conducting a banking game. Conn. Gen. Stat. Ann. §53-278a(3) (2001 &
Supp. 2006). While pinball machines are included in this definition, they
will be exempt if they offer only immediate and unrecorded replay games. Conn.
Gen. Stat. Ann. §53-278a(3) (2001 & Supp. 2006). See generally
Crystal Amusement Corp. v. Northrop, 118 A.2d 467 (Conn. C.P. 1955) (holding
that pinball machines that offered players nothing more than a free play was
not a gambling machine).
The court in Green v. Hart, 41 F.2d 855 (D.C. Conn. 1930) held that
a mint-vending machine that randomly distributes tokens exchangeable for proverbs
or saying was a gambling machine. The court held in spite of the limited value
that this proverbs or sayings might have. Id. at 856.
Connecticut has even considered things like a telephone, a pad of paper,
and a pencil a gambling device if they are actually used in the course of
gambling. State v. Tolisano, 70 A.2d 118 (Conn. 1949).
In a recent Attorney General Opinion, it was determined that a three-button
slot machine was a gambling device involving the element of chance. Conn.
Op. Att’y. Gen. No. 05-002, 2005 WL 40734 (Jan. 4, 2005).
IV. Bucket Shop Laws
Conn. Gen. Stat. Ann. § 53-313 (2001) provides that:
A bucket shop, within the meaning of this section and section 53-314,
is defined to be an office, store or other place wherein the proprietor or
keeper thereof, either in his or its own behalf, or as the agent or correspondent
of any other person, corporation, association or co-partnership within or
without the state, conducts the business of making or offering to make contracts,
agreements, trades or transactions respecting the purchase or sale or purchase
and sale of any stocks, grain, provisions or other commodity or personal property,
wherein both parties thereto, or such proprietor or keeper, contemplates or
intends that such contracts, agreements, trades or transactions shall be or
may be closed, adjusted or settled according to, or upon the basis of, the
public market quotations of prices made on any board of trade or exchange
upon which the commodities or securities referred to in such contracts, agreements,
trades or transactions are dealt in, and without a bona fide transaction on
such board of trade or exchange; or wherein both parties, or such keeper or
proprietor, contemplate or intend that such contracts, agreements, trades
or transactions shall be, or may be deemed, closed or terminated when the
public market quotations of prices made on such board of trade or exchange
for the articles or securities named in such contracts, agreements, trades
or transactions reach a certain figure; also, any office, store or other place
in which the keeper or proprietor thereof, either in his or its own behalf,
or as an agent as aforesaid, makes or offers to make, whether such offer is
accepted or not, contracts, trades or transactions with others for the purchase
or sale of any such commodity, wherein the parties thereto do not contemplate
the actual or bona fide receipt or delivery of such property, but contemplate
a settlement thereof based upon differences in the price at which such property
is claimed to be bought and sold.
No corporation, association, co-partnership or person shall keep or cause
to be kept any bucket shop; and any person or corporation, whether acting
individually, or as a member of, or an officer, agent or employee of, any
corporation, association or co-partnership, who or which keeps or assists
in the keeping of any bucket shop shall, upon conviction thereof, be fined
not less than five hundred and not more than one thousand dollars, or be
imprisoned in a community correctional center until such fine is paid, provided
such imprisonment shall not continue for more than one year; and any person
or persons who are found guilty of a second offense under this section and
sections 53-315 and 53-316 shall, in addition to the penalty hereinbefore
prescribed, be imprisoned not less than sixty days nor more than one year,
and any corporation convicted of such second offense shall be liable to
forfeiture of its charter. The continuance of any such establishment after
a first conviction shall be deemed a second offense.
V. Prohibitions on games of skill
1. Poker/Blackjack
In the definition of gambling found in Conn. Gen. Stat. Ann. § 53-278a
(2001 and Supp. 2006), poker and blackjack are specifically mentioned as a
casino gambling game which is illegal in this state.
2. Dice Games
In the definition of gambling found in Conn. Gen. Stat. Ann. § 53-278a(2)
(2001 and Supp. 2006), craps, a game played with dice, is specifically prohibited
as a casino gambling game. Also, the provision on professional gambling contemplates
that dice tables may be considered a gambling device if used in coordination
with a professional gambling enterprise. Conn. Gen. Stat. Ann. § 53-278a(3)
(2001 and Supp. 2006).
3. Billiards
Conn. Gen. Stat. Ann. § 53-280 (2001) (emphasis added) provides that:
The first selectman of any town, the chief of police of any city or the warden
of any borough may grant permits to suitable persons to conduct public billiard
and pool rooms in such town, city or borough, as the case may be, and may
revoke any permit issued by him, for cause found after hearing. The use
of any billiard or pool table for the purpose of gaming within any billiard
or pool room, for the conduct of which a permit has been granted, or the carrying
on within such billiard or pool room of any game of chance shall be sufficient
cause for the revocation of such permit or for the refusal of a renewal of
such permit.
4. Bowling
Similar to other jurisdictions, Connecticut requires bowling alleys to obtain
a license or permit to run its operations. Conn. Gen. Stat. Ann. § 30-37c
(2003). However, there is no mention or prohibition on gambling in bowling
alleys.
5. Darts
Connecticut does not have any statutory authority, attorney general opinions,
or case law regarding dart games.
VI. Express Exemptions
1. Social gambling
Conn. Gen. Stat. Ann. § 53-278b(a) (2001) provides an exception for
social gamblers. Players must have a bona fide social relationship that is
between natural persons only, and no person involved can be participating
directly or indirectly in professional gambling. Conn. Gen. Stat. Ann. §
53-278b(a) (2001). This means that individuals who are friends or acquaintances
could gamble between one another if everyone’s gain is measured solely
by their winnings. If someone was to be the house and take a cut for conducting
the game, then it is unlikely that the game would meet this exception.
Another social gambling exception is that a senior citizen organization can
operate bingo games without a permit. Conn. Gen. Stat. Ann. § 7-169c(a)
(1999 & Supp. 2006). The organization also must meet certain requirements
including:
1. The membership must consist of individuals 60 years or older;
2. It cannot charge an admission fee over a dollar;
3. The prize awarded cannot exceed five dollars;
4. Only active members of the organization can assist in the operation without
compensation.
Conn. Gen. Stat. Ann. § 7-169c(a) (1999 & Supp. 2006).
2. Charity Gambling
Charitable organizations are allowed to operate bingo games provided that
they have been organized for at least two years in that state and the executive
director of the Division of Special Revenue approves the application. Conn.
Gen. Stat. Ann. § 7-169 (d & e) (1999 & Supp. 2006). The prizes
offered for these games include merchandise, tickets for a lottery, or cash.
Conn. Gen. Stat. Ann. § 7-169(i) (1999 & Supp. 2006). Generally,
the cash prize is usually limited to fifty dollars. Conn. Gen. Stat. Ann.
§ 7-169(i) (1999 & Supp. 2006).There are several exceptions to this
fifty-dollar rule including:
1. On one day that may offer a prize between fifty and two hundred dollars
provided that the total prize money that day does not exceed four hundred
dollars;
2. They may offer one or two winner-take-all games or series of games played
on any day provided that 90% of all receipts from the sale of these bingo
cards are awarded as prizes and the prize amount does not exceed five-hundred
dollars;
3. If they have a Class A permit, they can offer a special grand prize once
a week not to exceed one hundred and twenty five dollars;
4. They may award door prizes but the total for all of them cannot exceed
two hundred dollars.
Conn. Gen. Stat. Ann. § 7-169(i) (1999 & Supp. 2006).
Charitable organizations are also able to sell “sealed tickets,”
described in Conn. Gen. Stat. Ann. § 7-169h(a)(3) (1999 & Supp. 2006)
as a card containing various objects, symbols, or numbers that if matching
a predetermined combination will win a prize, if approved by the Division
of Special Revenue. Conn. Gen. Stat. Ann. § 7-169h(c)(2) (1999 &
Supp. 2006).
Additionally, charitable organizations may operate a bazaar or raffle provided
that the executive director of the Division of Special Revenue approves their
application. Conn. Gen. Stat. Ann. §§ 7-172-173 (1999 & Supp.
2006). The prizes awarded at these events are limited to merchandise, tangible
personal property, or a ticket, coupon, or gift certificate. Conn. Gen. Stat.
Ann. § 7-177 (1999). Cash prizes cannot be awarded. Conn. Gen. Stat.
Ann. § 7-177 (1999).
There are also certain types of raffles and games that a charitable organization
is allowed to operate and conduct with permission from the executive director
of the Division of Special Revenue at a bazaar or raffle. These games include:
1. A fifty-fifty coupon game. This is where people pay for coupons and the
holder of the coupon drawn wins fifty percent of all the money collected for
that game. Not more than three drawings may be held on any day on which a
bazaar is permitted. Conn. Gen. Stat. Ann. § 7-185a(d) (1999 & Supp.
2006).
2. A cow-chip raffle game. This game seems to involve players may certain
plots of land. Whoever owns the square the cow decides to leave a “chip”
wins. Conn. Gen. Stat. Ann. §7-185a(e) (1999 & Supp. 2006).
3. A tea-cup raffle game. Conn. Gen. Stat. Ann. § 7-185a(f) (1999 &
Supp. 2006).
4. A duck-race raffle or a frog-race raffle. This is a raffle in which artificial
numbered ducks or frogs are placed in water, and whoever has the number of
the winning duck or frog wins. Conn. Gen. Stat. Ann. § 7-185a (1999 &
Supp. 2006).
3. Chucky Cheese Exemption
Redemption slot machines are exempt from the definition of a gambling device.
Conn. Gen. Stat. Ann. § 53-278a(12) (2001 & Supp. 2006). Redemption
slot machines are best understood as arcade games found in family entertainment
centers that distribute tickets based on the player’s score. These tickets
are then exchangeable for merchandise. See supra “Gambling Devices”
(requirements listed for a machine to be considered a redemption slot machine).
4. Commercial Gaming
Slot machines are not allowed in any forum in Connecticut, except for Native
American casino gambling. Slot machines are specifically listed as a gambling
device in Conn. Gen. Stat. Ann. § 53-278a (2001 & Supp. 2006) and
are thus illegal in the state.
5. Horseracing, Dog Racing, and Jai-alai
The division of special revenue and the Gaming Policy Board police these
activities in Connecticut. Conn. Gen. Stat. Ann. § 12-557c (2000) &
Conn. Gen. Stat. Ann. § 12-557e (2000 & Supp. 2006). To conduct one
or more of these events a person or business organization is required to be
licensed by the Board. Conn. Gen. Stat. Ann. § 12-574(a) (2000 &
Supp. 2006). However, it seems that the Board will not issue any new licenses
for these events. Conn. Gen. Stat. Ann. § 12-574c(a) (2000 & Supp.
2006). But it can renew any license issued prior to May 23, 1979 (12-574c(b))
and can issue one additional license after July 5, 1991 authorizing a person
or business organization to conduct dog racing or jai alai. Conn. Gen. Stat.
Ann. § 12-574c(c) (2000 & Supp. 2006).
The Gaming Policy Board is allowed to operate or authorize off-track betting
facilities, but the number of these facilities cannot exceed eighteen. Conn.
Gen. Stat. Ann. § 12-571a(a) (2000). These facilities, which could be
a restaurant, are allowed to simulcast race programs and jai-alai games. Conn.
Gen. Stat. Ann. § 12-571a(b) (2000).
The actual racing facilities can also simulcast jai-alai games. Conn. Gen.
Stat. Ann. § 12-575(a) (2000 & Supp. 2006).
The racing facilities, the fronton where the jai-alai games are played, and
the off-track betting facilities are allowed to operate a pari-mutuel system.
Conn. Gen. Stat. Ann. § 12-575(a) (2000 & Supp. 2006).
5.1. Tax
a. Horseracing
Each licensee conducting horse racing events under the pari-mutuel system
must pay a state-imposed tax: (1) A tax on the total money wagered in the
pari-mutuel pool on each and every day the licensee conducts racing events,
pursuant to the following schedule:
Total Wagered Tax
0 to $100,001 3.25% on the entire pool
$100,001 to $200,001 3.75% on the entire pool
$200,001 to $300,001 4.25% on the entire pool
$300,001 to $400,001 4.75% on the entire pool
$400,001 to $500,001 5.25% on the entire pool
$500,001 to $600,001 5.75% on the entire pool
$600,001 to $700,001 6.25% on the entire pool
$700,001 to $800,001 6.75% on the entire pool
$800,001 to $900,001 7.25% on the entire pool
$900,001 to $1,000,001 7.75% on the entire pool
$1,000,001 and over 8.75% on the entire pool
and (2) a tax equal to one-half of the breakage to the dime resulting from
such wagering. The executive director, with the advice and consent of the
board, shall by regulation designate the percentage of the difference between
the seventeen per cent specified in subsection (c), and the tax specified
in this subsection which shall be allocated as prize or purse money for the
horses racing at each facility.
Conn. Gen. Stat. Ann. § 12-575(d) (2000 & Supp. 2006).
b. Dog Racing
Each licensee conducting dog racing events under the pari-mutuel system must
pay a state-imposed tax: (1)(A) A tax at the rate of two per cent on the total
money wagered in the pari-mutuel pool on each and every day the licensee conducts
racing events or (B) on or after July 1, 1993, in the case of any licensee
licensed prior to July 5, 1991, (i) a tax at the rate of two per cent on any
amount up to and including fifty million dollars of the total money wagered
in the pari-mutuel pool in any state fiscal year during which a licensee licensed
prior to July 5, 1991, conducts racing events, (ii) a tax at the rate of three
per cent on any amount in excess of fifty million dollars and up to and including
eighty million dollars of the total money wagered in the pari-mutuel pool
in any state fiscal year during which a licensee licensed prior to July 5,
1991, conducts racing events and (iii) a tax at the rate of four per cent
on any amount in excess of eighty million dollars of the total money wagered
in the pari-mutuel pool in any state fiscal year during which a licensee licensed
prior to July 5, 1991, conducts racing events, and (2) a tax equal to one-half
of the breakage to the dime resulting from such wagering.
Conn. Gen. Stat. Ann. § 12-575(e) ( 2000 & Supp. 2006).
c. Jai-Alai
Each licensee operating a fronton at which the game of jai alai is licensed
to be played under the pari-mutuel system must pay a state-imposed tax: (1)(A)
A tax at the rate of two per cent on any amount up to and including fifty
million dollars of the total money wagered on such games, (B) a tax at the
rate of three per cent of any amount in excess of fifty million dollars and
up to and including eighty million dollars of the total money wagered on such
games, and (C) a tax at the rate of four per cent on any amount in excess
of eighty million dollars of the total money wagered on such games, and (2)
a tax equal to one-half of the breakage to the dime resulting from such wagering.
Conn. Gen. Stat. Ann. § 12-575(f) (2000 & Supp. 2006).
6. Lottery
The Division of Special Revenue is in charge of regulating Connecticut’s
state lottery. Conn. Gen. Stat. Ann. § 12-568a (2000). However, the Connecticut
Lottery Corporation is in charge of operating and managing the lottery. Conn.
Gen. Stat. Ann. § 12-806 (2000 & Supp. 2006). The President of this
Corporation is charged with conducting daily, weekly, multi-state, special
instant or other lottery games and determines that number of times that the
lottery shall be held each year, as well as the prize of the tickets and the
total prize amount. Conn. Gen. Stat. Ann. § 12-812 (2000).
The corporation can sell tickets at a location it determines, except that
it cannot license an agent exclusively acting as a lottery sales agent. Conn.
Gen. Stat. Ann. § 12-813 (2000).
Also, any person or business or organization that wants to provide facilities,
components, goods, or services for the operation of the lottery must be issued
a vendor license by the executive director of the Division of Special Revenue.
Conn. Gen. Stat. Ann. § 12-815a (2000 & Supp. 2006).
VII. Internet Prohibition
Connecticut does not have any statutory authority, attorney general opinions,
or case law regarding internet gaming.
VIII. Penalties for Unlawful Gambling
1. Gambling
Any person who engages in gambling, as defined by Conn. Gen. Stat. Ann. §
53-278a(2), or solicits or induces another to engaged in gambling, or is present
when another person or persons are engaged in gambling, are guilty of a class
B misdemeanor. This section only applies to players and does not apply to
those engaged in social gambling. Conn. Gen. Stat. Ann. § 53-278b (2001).
Still, anyone who engages in professional gambling is guilty of a class A
misdemeanor. Conn. Gen. Stat. Ann. § 53-278b (2001). Because professional
gambling means accepting or offering to accept for profit any bets or wagers,
this section exclusively applies to operators of games or the actual bookmakers
themselves. Conn. Gen. Stat. Ann. § 53-278b (2001).
2. Possession of gambling device
Any person who knowingly owns, manufacturers, possesses, buys, sells, rents,
leases, stores, repairs or transports any gambling device, or offers or solicits
any interest there that is not a firm or corporation with the approval of
the Commissioner of Public Safety, is guilty of a class A misdemeanor. Conn.
Gen. Stat. Ann. § 53-278c(d-e) (2001 & Supp. 2006).
Any person who knowingly prints, makes, possesses, stores or transports any
gambling record, or buys, sells, offers of solicits any interest there, is
guilty of a class B misdemeanor. Conn. Gen. Stat. Ann. § 53-278c(f) (2001
& Supp. 2006). A gambling record means any record, receipt, ticket, certificate,
token, slip or notation given, made, used or intended to be used in connection
with professional gambling. Conn. Gen. Stat. Ann. § 53-278a(5) (2001
& Supp. 2006).
3. Transmission of gambling information
Any person who knowingly transmits or receives gambling information by telephone,
telegraph, radio, semaphore or other means, or knowingly installs or maintains
equipment of the transmission or receipt of gambling information is guilty
of a class A misdemeanor. Conn. Gen. Stat. Ann. § 53-278d(a) (2001).
Gambling information is defined in Conn. Gen. Stat. Ann. § 53-278a(6)
(2001) as a communication with respect to any wager made in the course of,
and any information intended to be used for, professional gambling.
Any person who subscribes to any telephone facility in a fictitious name
for the purpose of gambling shall be guilty of a class D felony. Conn. Gen.
Stat. Ann. § 53-278d(d) (2001).
4. Gambling premises
Gambling premises are regarded as common nuisances. Any person who, as owner,
lessee, agent, employee, operator, occupant, or otherwise, knowingly maintains
or aids or permits the maintaining of a gambling premise is guilty of a class
A misdemeanor. Conn. Gen. Stat. Ann. § 53-278e(d) (2001). This seemingly
applies only to the operators of these premises, not their customers. It punishes
those that maintain a gambling premise, not those that frequent the premises.
Conn. Gen. Stat. Ann. § 53-278e(d) (2001).
5. Persistent Offenders
Anyone who has repeatedly violated the above provisions may be prosecuted
as a persistent offender and on conviction may be subjected to the penalty
of the next most serious classification of offense. Conn. Gen. Stat. Ann.
§ 53-278f (2001).
6. Lottery Offenses
Any person who forges or counterfeits lottery or pari-mutuel tickets, or
who alters any number of such a ticket, or who offers one of these forged
tickets for sale knowingly it to be fake is guilty of a class A misdemeanor.
Conn. Gen. Stat. Ann. § 12-570 (2000).
A person is also guilty of a class A misdemeanor if they sell, deliver, advertise
or offer for an out-of-state lottery ticket in this state. Conn. Gen. Stat.
Ann. § 12-570a (2000).
IX. Statute of Anne/Recovery of Debt
Conn. Gen. Stat. Ann. § 52-553 (2005) provides that:
All wagers, and all contracts and securities of which the whole or any part
of the consideration is money or other valuable thing won, laid or bet, at
any game, horse race, sport or pastime, and all contracts to repay any money
knowingly lent at the time and place of such game, race, sport or pastime,
to any person so gaming, betting or wagering, or to repay any money lent to
any person who, at such time and place, so pays, bets or wagers, shall be
void, provided nothing in this section shall (1) affect the validity of any
negotiable instrument held by any person who acquired the same for value and
in good faith without notice of illegality in the consideration, or (2) apply
to the sale of a raffle ticket pursuant to section 7-172.
Conn. Gen. Stat. Ann. § 52-554 (2005) provides that:
Any person who, by playing at any game, or betting on the sides or hands
of such as play at any game, excluding any game permitted under chapter 226
or any activity not prohibited under the provisions of sections 53-278a to
53- 278g, inclusive, loses the sum or value of one dollar in the whole and
pays or delivers the same or any part thereof, may, within three months next
following, recover from the winner the money or the value of the goods so
lost and paid or delivered, with costs of suit in a civil action, without
setting forth the special matter in his complaint. If the defendant refuses
to testify, if called upon in such action, relative to the discovery of the
property so won, he shall be defaulted; but no evidence so given by him shall
be offered against him in any criminal prosecution.
The court in Macchio v. Breunig, 3 A.2d 670, 674 (Conn.1939), held
that these two provisions were adopted by the legislature in an effort to
discourage gambling. While the defendant in this case claimed that plaintiff
was only able to recover the excess of his losses over his winnings, the court
held that any money bet – that can definitely proved – is recoverable.
Id.
Obviously, this section doesn’t apply to losing lottery tickets purchased
from the State. See Zuk v. State, 434 A.2d 987 (Conn. 1981).
X. Commercial Casino Gaming
Connecticut does not have any statutory authority, attorney general
opinions, or case law allowing commercial casino gaming.
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